Marvel Ultimate Alliance 2 - DS

                                       

The tradition of melding together Marvel characters with a Diablo-like hack-n-slash dungeon crawler formula has been alive and well for over five years now. Kicked off in 2004 with X-Men Legends, the concept of blending superhero squads with waves of baddies and plenty of experience for each kill found its niche with both comic and RPG-lite fans alike. What it still hasn't done, however, is execute with true polish across any version, as each iteration of X-Men Legends (and now Marvel: Ultimate Alliance) feels like a "sort of there" experience. Unfortunately, Marvel: Ultimate Alliance 2 for Nintendo DS continues that tradition as well. Developer n-Space – known for its impressive DS FPS titles in the Call of Duty series – was called on to bring the Marvel world to life, and while the core design is there, it feels like Ultimate Alliance 2 is a victim of its own history. The concepts are there, but amidst the 15 playable characters, larger than life story, and epic Ultimate Alliance feel the developer didn't have time to add the most important element into the mix; fun

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